// TOWN DIALOGUE SCRIPT
//    Town 173: Erox

begintalkscript;

variables;

short i,j,k,r1,choice;

// Terak

begintalknode;
	tag = 40;
	state = -1;
	nextstate = 1;
	question = "Terak";
	text1 = "A smiling little man greets you. _I am Terak. Welcome to Erox. Would you like a place to rest?_";
	text5 = "Terak smiles. _How else can I help you? Would you like a place to rest?_";
	action = INTRO;

begintalknode;
	state = 1;
	nextstate = 2;
	question = "_Not many people about. What are you doing here?_";
	text1 = "_Well, not much. I just look after Erox. What's left of it, anyway. I can offer you little hospitality._";

begintalknode;
	state = 1;
	nextstate = 3;
	question = "_Why is Erox so empty?_";
	text1 = "_We're a port village, pretty isolated as you've seen. We depended on the ships that passed by._";

begintalknode;
	state = 3;
	nextstate = 4;
	question = "_I don't see any ships at the dock._";
	text1 = "_I know. We used to have lots. They brought goods and paid for use of our little safe haven. Then the quarantine happened._";

begintalknode;
	state = 4;
	nextstate = 5;
	question = "_How did the quarantine cause ships to stop coming?_";
	text1 = "_No ships can go from here to the rest of the Empire. No more ships means no more supplies coming here. Not even booze. No supplies, no whiskey, no Erox. Most people abandoned our little village._";

begintalknode;
	state = 5;
	nextstate = 6;
	question = "_That's too bad._";
	text1 = "_Can you blame them? No supplies and no ships? Totally isolated? Vulnerable to whatever nasties may be out there?_ He waves towards the woods to the north.";

begintalknode;
	state = 6;
	nextstate = 1;
	question = "_I see your point._";
	text1 = "_Good. Never knowing when one will wake up to feel the teeth sinking lovingly into your throat? That's if you're lucky! Now the gazers, they'll delight in your agonies for days before mercifully devouring you. No, I can't blame people for leaving!_ ";
	text2 = "He starts to laugh. He seems to have a hard time stopping.";

begintalknode;
	state = 1;
	nextstate = 7;
	question = "_Can you offer any hospitality?_";
	text1 = "He grins toothily. _The inn has a room you can rest in if you want. The northern one. I sleep in the southern one. And if you're interested, plenty of wine and food got left behind._";

begintalknode;
	state = 7;
	nextstate = -1;
	question = "_Can I get some wine?_";
	text1 = "Your mentioning this pleases him immensely. _It's so lonely to drink alone. Some of the finest wine you'll ever taste is in the chest behind the bar. Help yourself! It's all free._";

begintalknode;
	state = 7;
	nextstate = -1;
	question = "_Can I get some food?_";
	text1 = "_Help yourself to whatever you see. There's plenty around._";

begintalknode;
	state = 1;
	nextstate = -1;
	question = "_I keep smelling something. Do you know what it is?_";
	text1 = "_I don't smell anything._";

